AI Insights · Timothy · July 2022
Top 5 Cannabis Games on Android in Europe: Q2 2022
Analyzing the performance of the top cannabis-themed games on Android in Europe during Q2 2022, highlighting trends in weekly downloads, revenue, and active users.
During Q2 2022, the top 5 cannabis-themed games on the Android platform in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the dynamics of this niche gaming market.
Bud Farm: Idle Tycoon from LDRLY Games saw its weekly revenue peak at around $22.2K at the end of March but experienced a decline throughout the quarter, ending at approximately $13.7K. Weekly downloads exhibited a significant drop, starting at nearly 2K in late March and plummeting to single digits by the end of June. Active users also showed a downward trend, decreasing from about 8.4K to 4.8K over the same period.
Hempire - Plant Growing Game, developed by LBC Studios Inc., maintained relatively stable weekly revenue, fluctuating between $6.1K and $9.4K. Weekly downloads peaked at 14.1K at the end of March but saw a decline, dropping to around 1.6K by the end of June. The game’s active user base followed a similar pattern, decreasing from 31K to approximately 14.4K.
Cheech and Chong Bud Farm also from LDRLY Games, experienced a steady revenue stream ranging from $3.8K to $5.8K. Weekly downloads were almost negligible, with sporadic spikes, such as 302 downloads in mid-May. Active users decreased gradually from about 2K to just over 1K by the end of the quarter.
Weed Inc: Idle Tycoon by Metamoki showed a consistent revenue trend, hovering around $4.4K to $5.7K. Weekly downloads peaked at 9.4K in mid-April but saw a decline to approximately 3.1K by the end of June. Active users had a high of 24.5K in mid-April but decreased to around 12.7K by the end of the quarter.
Finally, Weed Firm 2: Bud Farm Tycoon from Koolbros had the lowest revenue among the top 5, ranging between $577 and $786. Weekly downloads peaked at 1.2K at the end of March but declined to around 151 by the end of June. Active users also saw a decrease from 3.6K to about 1.8K.
For more detailed insights into the performance of these apps and others, visit Sensor Tower.